Killing Bugs (Alpha 26)
Zap! Zap! Zap! Here at French Rice Games one of our many jobs is to bring you bug fixes for unfinished games that need a lot of work in a relatively late manner. We could give you some boring details about life and only being being developed by two individuals who both are full-time students and have part time jobs… but we won’t bore you with all those boring bits. We’ll simply just copy and paste some wonderful patch notes you guys might find entertaining and continue on with development.

- Added New tree that is part of the plant system.
- Fixed Plants growth better managed.
- Fixed Aggressive mob pathfinding.
- Fixed Aggressive mob graphical glitches.
Alongside some minor bug fixes we are gearing up our combat system for use with equipment. Here’s what we have in mind.
SoR Stat System
Base Stats:
- Vitality (health, ammount of food and sleep needed)
- Strength (damage, and a few jobs.)
- Endurance(base armor, length of time a dwarf can be starving or tired)
- Willpower(Magical skill and defence)
- Agility (Critical Hits, Acuracy and speed, some jobs)
- Luck
These start out randomly between 10 and 15.
50% of the Exp given for every other task(skill usage) will be given to the Dwarfs main level.
The Dwarfs main level take 3x to 5x as much Exp to level up.
Base Stats increase with the dwarfs level, NOT by usage.
Base Stat Level Calculation: level = ((maxLevel + geneBonus + personalityBonus) /maxLevel)*dwarfLevel)
Static Values:
maxLevel = 1000
geneBonus = (0<->10)*20
personalityBonus = (100 if it is the dwarfs personality)
Personalities:
- Energetic - Vitality
- Hotheaded- Strength
- Stubborn- Endurance
- Reserved- Willpower
- Lively- Agility
- Perky- Luck
Each personality will increase a base stat improvement rate by about 10%.
Genetics:
Genes effect base stats by 0 to 10%.
A random value will be determined that will create a number between 0 and 5.
That value is the dwarfs gene for that particular stat.
The gene multiplied by 20 equals the bonus.
Skills:
- Gatherer
- Hunter
- Woodsman
- Miner
- Carpenter
- Smith
- StoneCutter
- Cook
- BrewMaster
- Tanner
- (Comming soon, skills for each weapon class and type)
Skills level with usage following the function: (4*(x^3))/5Genes that control this function may be added later.
Equiptment Slots:
- Head
- Neck
- Chest
- Ring (left hand)
- Ring (right hand)
- Right Hand
- Left Hand

As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 







Ragnarok Ecology 101 - Lamprospora
Wild bioluminescence fungi. Prefers to grow in dark moist areas of low elevation. At night Lamprospora blooms and emits a strong blue light.
Five Cubed
If you are reading this we can safely assume you have survived Ragnarok, alongside a new gregorian calendar year. Quite a lot to go through in just a few short days. Meanwhile in Midgard vegetation has been reported to have been propagating throughout the world. Which is quite lovely considering the real life Winter’s air.


- Added Farming/Plant Life.
- Added 9 Plants: Bamboo, Grapes, Bitterhumle(hops), Huskycap, Strawberry, Sugarcane, Tomato, Wheat, Grass.
- Added 8 Consumables: Bamboo Planks, Grapes, Hops, Husky Caps, Strawberries, Sugar Cane, Tomatoes, Wheat Grain.
- Changed Save games now properly reflect plant growth.
- Changed Buildings now drop some of the materials that they were built with.
- Fixed Resolution Menu and Game Menu now properly close when a selection is made.
- Fixed Multi-tile buildings no longer keep tiles tagged as buildings when removed.

As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 







Ragnarok Report 11.15.12
Hope everyone has been enjoying Alpha 24, new pretty parallax and all. For those who own a Gamersgate copy your builds should now be up to date. We haven’t formally done an update post on Indiedb in quite some time so… so I figured we’d do something productive and not go watch the midnight release of Twilight tonight.
We decided on polishing up and working on the new dwarf UI. When you click the dwarf there would be this the compact version.
The items to the left would be his top 3 highest professions clicking the icon on the bottom left would pop up the full view for the dwarf UI.
Clicking on an equipable slot would open up a menu that would show all the available items in the players stockpile and/or weapon/armor/tool rack that can be equipped to said slot
The majority of the UI for activity zones has been completed and is pretty self explanatory.


As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 







Ice Day For An Update [Alpha 24]
Winter is coming men! Bring out those bear fur coats, brush off your moose leather boots, and let your body hair grow to shield yourself against the sharp winter air. Winter post-Ragnarok is not a place for the faint of heart.
Fortunately for everyone, along with their winter apparel we have a wonderful new build just in time as the Winter’s air makes its way. 

- Added Parallax layers.
- Added Global water physics.
- Added Grass now grows overtime on dirt.
- Changed Dirt tiles now absorb water to prevent flooding.
- Changed New cloud sprites and different types of clouds.
- Changed Water now spawns throughout the map.
- Added The parallax layers are now on the intro menu.

As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 







Ragnarok Report 11.5.12
So decided on polishing up and working on the new dwarf UI. When you click the dwarf there would be this the compact version.

The items to the left would be his top 3 highest professions clicking the icon on the bottom left would pop up the full view for the dwarf UI.

Clicking on an equipable slot would open up a menu that would show all the available items in the players stockpile and/or weapon/armor/tool rack that can be equipped to said slot

Ragnarok Report 10.25.12
Parallax In Action

Unfortunately the screenshot does not do the effect any justice…
This took MUCH longer than expected. However finally completed a parallax layer.
Ragnarok Report 10.14.12
Growing Grass





