Holy Cow!

Holy Cow!

What A Beautiful Evening Gentlemen (Alpha 18)


In the rush to get Alpha 17 out to the public we had not taken ample time to formally apologize for our recent shenanigans. While it’s easy to blame real life problems, that was still no excuse to keep you guys in the dark for so long. 



We wanted to let our community know we’re deeply and truly sorry for keeping you guys out of the loop for so long. While we could easily list all the reasons why it took so long and make excuses, there was simply no reason to not keep our community informed for so long. To shed some light on the whole situation there was a wonderful amount of school, work, real life, and A LOT of procrastination involved. 



Which is a wonderfully awesome segue into what’s new with Alpha 18. Lights! and lots of them. Morning, afternoon, night, and everything in between. I know what you’re thinking… those clever developers using foreshadowing in the beginning of the post to present new features for their new update. 







  • Day/Night Cycle
  • Losing Conditions Have Been Set(All Dwarfs Dying)



It’s not has hefty as our last update but hey you didn’t have to wait 2 months of complete silence for it.



As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 

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The Kitchen

MoooOOoooo….

MoooOOoooo….

Day/Night Cycle

Sunrise

Morning

Noon

Afternoon

Sunset

Night

17


Yes. Yes. No. Ninjas. Yep. We know. Funny story. Yup. Mmhmm. Yes. We’re sorry. Yeah. We promise. We love you too.



So according to the ancient Nordic calender it is still March (at least the SoR lre calender). Long story short; there was an intergalactic super-dimensional tear within the space time continuum that ricocheted Garrett and myself many moons forward. 



Also a healthy does of procrastination on my part did not help at all. If you gentlemen really want the long winded version about school, work, finals, women, and the arduous endeavors of everyday life then we would gladly write a whole wonderful news post dedicated chronically our time in intergalactic super-dimensional hyper space.



So now that Alpha 17 is out what exactly is new? Well a whole lot. Aside from water physics functioning we also have our new crafting system working. And that is just a few of the many changes added into our latest build.





  • ADDED
  • Anvil
  • Bedroll
  • Brew Master
  • Brewery
  • Carpenter
  • Carpenter Workshop
  • Cloth
  • Cloth Sheet
  • Cook
  • Cooked Bacon
  • Cooked Meat
  • Iron Forge
  • Kitchen
  • Pillow
  • Smith
  • Steel Forge
  • Stone Cutter
  • Stone Forge
  • Stonecutter Workshop
  • String
  • Tanner
  • Tanner Workshop
  • Workshop
  • 17 new items.
  • 6 new jobs.
  • New water physics and water animations.


CHANGED

  • New crafting system.


FIXED

  • Dwarfs would chase water arround instead of drinking it.
  • Dwarfs would get stuck drinking water.




As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 

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The Kitchen

Ragno Rush



We hope everyone enjoyed last weeks stockpile update. It was a pivotal update into our new crafting system up and running. This week we’ve been working especially hard and can not wait to bring you the upecoming crafting update next week. 

If you missed out on your chance to grab a key from last weeks update we will have ten more bundled with next week’s update. It’s a first come first serve basis so remember keep an eye out when the update goes live next week.

To get an idea of how the new UI will look with crafting library we brought a grocery bags worth of images including what kind of items to expect for next weeks update.





And just like any good infomercial it doesn’t just stop there, because… WAIT! There’s more! Garrett had a chance to play around with some early water physics code.



Hopefully we can manage to sneak that in next update however at the very least you’ll have a sexy new crafting system to play with.

As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 

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The Kitchen

Ragnarok Report 3.13.12

Early Water Test

Sweet 16

As promised we plan on releasing all updates this month completely free. All of this leading up to our newly reworked crafting system. Our task system has been reworked to now allow for dwarfs to start stockpiling items.



This is a huge step in insuring that our new crafting system works properly. There are still quite a lot of wrinkles to iron out with the system (most notably not being able to remove stockpiles). However it is fully functional in-game.









-Stockpiles!
-Added New Ore & Rubble.
-Added Two New Songs.
-New UI. (This is still a work in progress and will be expanded upon future updates.)
-Tweaked Volume Levels of Music and Sound Effects.
-Fixed Some Minor Animation Issues. 



As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 

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The Kitchen

Ragnarok Report 3.1.12

More UI Work

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