Zap! Zap! Zap! Here at French Rice Games one of our many jobs is to bring you bug fixes for unfinished games that need a lot of work in a relatively late manner. We could give you some boring details about life and only being being developed by two individuals who both are full-time students and have part time jobs… but we won’t bore you with all those boring bits. We’ll simply just copy and paste some wonderful patch notes you guys might find entertaining and continue on with development.

Alongside some minor bug fixes we are gearing up our combat system for use with equipment. Here’s what we have in mind.
These start out randomly between 10 and 15.
50% of the Exp given for every other task(skill usage) will be given to the Dwarfs main level.
The Dwarfs main level take 3x to 5x as much Exp to level up.
Base Stats increase with the dwarfs level, NOT by usage.
Base Stat Level Calculation: level = ((maxLevel + geneBonus + personalityBonus) /maxLevel)*dwarfLevel)
Static Values:
maxLevel = 1000
geneBonus = (0<->10)*20
personalityBonus = (100 if it is the dwarfs personality)
Each personality will increase a base stat improvement rate by about 10%.
Genes effect base stats by 0 to 10%.
A random value will be determined that will create a number between 0 and 5.
That value is the dwarfs gene for that particular stat.
The gene multiplied by 20 equals the bonus.
Skills level with usage following the function: (4*(x^3))/5Genes that control this function may be added later.

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Ragnarok Ecology 101 - Lamprospora
Wild bioluminescence fungi. Prefers to grow in dark moist areas of low elevation. At night Lamprospora blooms and emits a strong blue light.
If you are reading this we can safely assume you have survived Ragnarok, alongside a new gregorian calendar year. Quite a lot to go through in just a few short days. Meanwhile in Midgard vegetation has been reported to have been propagating throughout the world. Which is quite lovely considering the real life Winter’s air.



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Hope everyone has been enjoying Alpha 24, new pretty parallax and all. For those who own a Gamersgate copy your builds should now be up to date. We haven’t formally done an update post on Indiedb in quite some time so… so I figured we’d do something productive and not go watch the midnight release of Twilight tonight.
We decided on polishing up and working on the new dwarf UI. When you click the dwarf there would be this the compact version.
The items to the left would be his top 3 highest professions clicking the icon on the bottom left would pop up the full view for the dwarf UI.
Clicking on an equipable slot would open up a menu that would show all the available items in the players stockpile and/or weapon/armor/tool rack that can be equipped to said slot
The majority of the UI for activity zones has been completed and is pretty self explanatory.


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Winter is coming men! Bring out those bear fur coats, brush off your moose leather boots, and let your body hair grow to shield yourself against the sharp winter air. Winter post-Ragnarok is not a place for the faint of heart.
Fortunately for everyone, along with their winter apparel we have a wonderful new build just in time as the Winter’s air makes its way. 


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(Source: survivorsofragnarok.com)
So decided on polishing up and working on the new dwarf UI. When you click the dwarf there would be this the compact version.

The items to the left would be his top 3 highest professions clicking the icon on the bottom left would pop up the full view for the dwarf UI.

Clicking on an equipable slot would open up a menu that would show all the available items in the players stockpile and/or weapon/armor/tool rack that can be equipped to said slot

Parallax In Action

Unfortunately the screenshot does not do the effect any justice…
This took MUCH longer than expected. However finally completed a parallax layer.
Growing Grass

Work In Progress Parallax Background.