This took MUCH longer than expected. However finally completed a parallax layer.

Ragnarok Report 10.14.12

Growing Grass

Ragnarok Report 10.11.12

Work In Progress Parallax Background.

Today YOU Learn.

Today you learned that 2 years ago this month Survivors of Ragnarok was conceived. Yes we are proud to say the very inception of SoR has hit a landmark 2 year development cycle. The project has evolved quite a lot and through the month of October we would will be sharing how much the game has changed since it’s initial development. 



Survivors of Ragnarok was originally developed with the mobile market in mind. Under the pseudonym Project Dwarf we sought on creating a more accessible Dwarf Fortress.



As you can see from our atrocious mockup (and horrendous pixel-art) Project Dwarf was to stay fairly faithful to Dwarf Fortress. Within the next couple days of that mockup we would be ironing out design details and working on polishing out the art.





It was during a brainstorm meeting a week or so in pre-production that we had a radical idea to change the perspective of the game. We drew up a quick mockup of the concept and instantly loved the idea.



Initial engine work followed shortly after and if anyone was curious what the very first compile of SoR looked like… welll….



Mind blowingly incredible we know. Implementing what was in-game art at the time quickly followed and you can identify what was a screen of dirt rendered in the SoR client.




Fun development milestones at this time included rendering grass and sky.



Eventually after a few months of work we had implemented a very basic dwarf into the engine. In case you are wondering yes that was repurposed spelunky art that we used to quickly develop the pathfinding.





Finally after months of work we released a very crude tech demo we like to call Alpha 1, showing off basic dwarf pathfinding and building in-game.




We were very new to the industry (arguably still new even now) and we were quite proud of our work. Developing SoR has been a learning experience from the bottom up and we can’t thank our community enough for all the support they’ve given us (and understandably bad reviews). We really do read everyone’s comment and we are doing our best to fix up many of the issues you guys have with the game. Believe us, we want this game to be every bit as awesome as our community does and amateur development aside we have been working out non-dwarven butts off on fixes many of the issues and implementing new features into the game.



As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 

TwitterFacebookDesuraIndieDBBlogspotSteamiTunes
The Kitchen

(Alpha) 23 Egnima




Morbidly obscure reference aside… Alpha 23!

An update so soon? That’s what happens when one sits on an update for quite some time. Literally we propped up a foot rest and relaxed and worked on Alpha 23 while Alpha 22 was comfortably underneath us.




And updates the game shall have for the next couple weeks. Deadlines for this years Indepedant Game Festival are due October 17th and we will be submitting Survivors of Ragnarok.  So what can you guys expect by that time? Well….

  • Weapons and Armor.
  • Set up a good progression through trees(weapons) and create unique armor based on each mob.
  • Activity Zone.
  • Farming.
  • Plants with growth cycles.
  • Similar to mobs, in fact, the mob class might be usable here.
  • Fishing.
  • Dwarfs goto water sources and get fish.
  • Herding
  • Herd cows, chickens, etc..
  • Dwarf Zones
  • Home
  • Bedrooms
  • Party Rooms
  • … Profit?


Whether or not those goals will be achieved in time is a different story entirely. However what is finite is the amount of sleep we will have in the coming month; or rather the lack of sleep. We also have a much more instantly gratifying list below of features that have already been implemented. Oh yeah, Mac users the game works now.





  • Fixed Bug for Mac launch issues.
  • Fixed Bug that was causing crashes due to the new dwarf pathfinding.
  • Added New in game interface to modify resolution.
  • Removed The old preloader was removed.
  • Added preliminary code for clouds.
  • Implemented multi-block buildings.


Don’t forget the GamersGate IndieFort bundle is still going on! 27 awesome indie games all for one low low price. You only have a couple more days before the bundle comes to a close Octber 1st!





As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 

TwitterFacebookDesuraIndieDBBlogspotSteamiTunes
The Kitchen

A Fort Night (Alpha 22)



If you haven’t heard by now there is a huge bundle going on at GamersGate. At least that’s what the word on the street is. If you are a little late to the party fortunately for everyone you still have 9 more days before the bundle is over!


There are literally a ton of great games in this bundle. Okay maybe not literally in terms of the colloquial British usage of ton. However literally two dozen incredible games.



What a coincidence look what game is in the Bundle? And how convenient a new update.





  • Added Settlers will join a healthy settlement.
  • Added Goblins will invade in groups at night.
  • Added Full save support.
  • Added In-game menu options for saving and loading games.
  • Changed New hot-keys Z -Inventory, X -Stockpiles, C -Activity Zones, V -Crafting, B -Information Panel.





As always don’t forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes! 

TwitterFacebookDesuraIndieDBBlogspotSteamiTunes
The Kitchen

Indie Fort Bundle

Morning Reflection

Top of Page